/*! \file Material.cpp
 *	\brief 
 *
 *	created:	2010/12/08
 *	created:	8:12:2010   14:19
 *	filename: 	C:\src\tactics-engine\libs\gd\Material.cpp
 *	file path:	C:\src\tactics-engine\libs\gd
 *	file base:	Material
 *	file ext:	cpp
 *	author:		Vitalii Trubchaninov
 *				vitalii.trubchaninov@ubisoft.com
 */
#include "gd/stdafx.h"
#include "gd/Material.h"

#include "gd/PixelShader.h"
#include "gd/VertexShader.h"

namespace tt{
namespace gd{

void Material::apply(DeviceContext* context)
{
	m_pixelShader->apply(context);
	m_vertexShader->apply(context);
}

} //namespace gd
} //namespace tt